Tuesday, August 7, 2012

6E - What's good now.

Heavy armour
Flyers
Basic infantry
Volume of STR 6-7
Strength 10
The ability to take GOOD allies

I'm not going to get into what's changed or what hasn't. If you're reading this you should know that mech was king of 5E. Why are these things to look for in your army?

HEAVY ARMOUR
Overall, light vehicles have became much easier to kill at range and just about all vehicles have become much easier to kill in close combat. Heavy armour however is now much more useful, you're less likely to lose the ability to shoot and you're immune to many weapons at the range you should be - at range 24ish and further.

FLYERS
Flyers are powerful simply because of the lack of weapons able to effectively counter them and the fact they get to fire before anything (with an exception - Interceptor). This may change when new books come out with versatile tools able to counter them.

BASIC INFANTRY
Basic infantry is much better now because of the reduction in cover saves, buffability (new psychic disciplines) and because of the rapid fire changes.

VOLUME of STR 6-7
Useful against everything short of heavy armour. Enough said.

STRENGTH 10
This is good in small amounts, don't go overboard. It's useful vs all vehicles and many things are now T5 for ID purposes, making it almost a requirement.

GOOD ALLIES
Obvious.

6E Grey Knights Hybrid 1750

 I'm getting back into 40k and need somewhere to keep my lists.. figured I may as well put them somewhere useful.

Primary list - Grey knights

Librarian, 3 servo skulls, master crafted weapon, digital weapons: 175

Ten man strike squad, justicar has daemon hammer, 2 psycannons, tl-heavy bolter psybolt ammo razorback: 280
Ten man strike squad, justicar has daemon hammer, 2 psycannons, tl-heavy bolter psybolt ammo razorback: 280
6 man strike squad, justicar has daemon hammer, 1 psycannon, tl-heavy bolter psybolt ammo razorback: 190

Dreadnought, 2x tl-autocannon, psybolt ammo: 135
Dreadnought, 2x tl-autocannon, psybolt ammo: 135
Dreadnought, 2x tl-autocannon, psybolt ammo: 135


Ally - Space Marines

Master of the forge, conversion beamer: 120
5 scouts, camo cloaks, missile launcher: 100
Land speeder, 2 multimeltas: 80
Vindicator: 115


Totals: 1745

Grab 5 search lights to fill in the last 5 points. What do people think?


**EDIT*

Even better list.

Primary list - Grey knights

Librarian, servo skull, master crafted weapon, digital weapons: 165

Ten man strike squad, justicar has daemon hammer, 2 psycannons, tl-heavy bolter psybolt ammo razorback: 280
Ten man strike squad, justicar has daemon hammer, 2 psycannons, tl-heavy bolter psybolt ammo razorback: 280
6 man strike squad, justicar has daemon hammer, 1 psycannon, tl-heavy bolter psybolt ammo razorback: 190

Dreadnought, 2x tl-autocannon, psybolt ammo, searchlight: 136
Dreadnought, 2x tl-autocannon, psybolt ammo, searchlight: 136
Dreadnought, 2x tl-autocannon, psybolt ammo, searchlight: 136


Ally - Space Wolves

Rune priest, chooser of the slain: 110
5 grey hunters, plasma gun, rhino with search light: 121
Land speeder, 2 multimeltas: 80
Vindicator, search light: 116


Totals: 1750