(everything apart from the HQ librarian has a drop pod)
Librarian: 100 (blood lance and sanguine sword)
Librarian furioso: 210 (blood lance and might of heroes)
Librarian furioso: 210 (blood lance and might of heroes)
Librarian furioso: 210 (blood lance and might of heroes)
5 man assault squad, serg has infernus pistol and power weapon, meltagun: 140
5 man assault squad, serg has infernus pistol and power weapon, meltagun: 140
5 man assault squad, serg has infernus pistol and power weapon, meltagun: 140
5 man assault squad, serg has infernus pistol and power weapon, meltagun: 140
5 man assault squad, serg has hand flamer and power weapon, flamer: 130
5 man assault squad, serg has hand flamer and power weapon, flamer: 130
Dreadnought with multimelta and heavy flamer: 150
Dreadnought with multimelta and heavy flamer: 150
Dreadnought with multimelta and heavy flamer: 150
After reading the codex over and over I think Blood Angels will do prop pods better than codex marines. This is one example that has plenty of anti tank and is capable of melee'ing quite well.
Showing posts with label blood angels. Show all posts
Showing posts with label blood angels. Show all posts
Sunday, March 28, 2010
Friday, March 26, 2010
Blood Angels: The Awesomeness that is Lemartes.
After looking at Lemartes he appears to be well, just plain awesome. Here's some information about the differences between him and the other two generic chaplains.
Friday, March 19, 2010
Rough Mathhammer Time: Sanguinary Guard vs Death Company
My numbers may not be exact but I did my best to find the average amount of "kills".
Now, I enjoy keeping units around the 200 point mark (before characters) if I can because I don't enjoy having so many points dumped into one unit, especially if it lacks in duality.
Why am I compared sanguinary guard versus death company? People everywhere are saying that sanguinary guard suck for their points cost.. same as jump pack DC. I for one see death company as being very good anti infantry (of any type) on the -charge- only. I also see sanguinary guard as being able to take a charge better than any other jump pack unit..
Now, I enjoy keeping units around the 200 point mark (before characters) if I can because I don't enjoy having so many points dumped into one unit, especially if it lacks in duality.
Why am I compared sanguinary guard versus death company? People everywhere are saying that sanguinary guard suck for their points cost.. same as jump pack DC. I for one see death company as being very good anti infantry (of any type) on the -charge- only. I also see sanguinary guard as being able to take a charge better than any other jump pack unit..